Back to Week 2 plan

Day 7 of 7

45 min

Pitch Day

Day 7 -- pitch the full design to a real human and lock the doc.

P

Pixel

When the kid opens the day

End of Week Two! Today we do what real designers dread and love -- the pitch. We are gonna assemble everything from this week into ONE design doc. Then you pitch it. To a human. In your house. Out loud. With your voice. The grown-up does not have to love it. They just have to UNDERSTAND it. That is the bar. If they understand the game from your pitch, you have a real design doc. If they do not, we find the muddy parts and fix them. Then we lock the doc and Week 3 we start building for real.

Today’s artifact

Game Design Doc v1 + Pitch Recording -- saved to your Capstone Locker

The lesson, beat by beat

  1. 1

    Assemble the doc

    ~8 min

    Pixel says

    First we put it all in one place. Pitch one-liner, Player Promise, Core Loop, World Snapshot, Hero One-Pager, Paper Playtest verdict. Six pieces. One doc. That is your Game Design Doc v1. Real ones look exactly like this.

    Kid does

    Open the Game Design Doc v1 template. Drag and drop the six artifacts from earlier this week into the right slots.

  2. 2

    Write the 60-second pitch script

    ~10 min

    Pixel says

    A pitch is 60 seconds out loud. Format -- (1) the hook, one sentence; (2) the player promise, one sentence; (3) the loop in verbs; (4) one cool detail about the world or hero; (5) why YOU are making this game. Five beats. 60 seconds. Practice it twice before you pitch.

    Kid does

    Write a 60-second pitch script using the 5-beat structure. Read it out loud once and time it.

  3. 3

    Practice run with Pixel

    ~6 min

    Pixel says

    Pitch it to me first. I am your warm-up audience. Just read your script out loud like I am sitting next to you. I will tell you which beat was strongest and which one was muddy. No grades. Just feedback.

    Kid does

    Read the pitch out loud to Pixel. Pixel reflects back the strongest beat and the muddiest beat.

  4. 4

    Tweak one thing

    ~4 min

    Pixel says

    Based on my feedback -- tweak ONE beat. Not all five. Just the muddiest one. Real pitchers tweak between every pitch. Then you are ready for the real audience.

    Kid does

    Rewrite the one muddy beat. Pixel approves.

  5. 5

    Pitch a real human

    ~10 min

    Pixel says

    Now go find your grown-up. Or your sibling. Or whoever is closest. Tell them -- I am gonna pitch you a game I designed. 60 seconds. After, I want three pieces of feedback. Then pitch. With your voice. Do not read it -- TELL it. Eye contact. Confidence. You designed this. You know it cold.

    Kid does

    Find a real-life audience. Pitch the game. Capture their three pieces of feedback in the doc.

  6. 6

    Lock the doc

    ~5 min

    Pixel says

    You did it. Write the three pieces of feedback into the doc under Audience Notes. Then lock the doc. Lock means -- this is what we are building in Week 3. We are done iterating on the design. Now we are iterating on the BUILD. That is a HUGE jump and it deserves a stamp. Boom. Doc locked.

    Kid does

    Type the three pieces of feedback in. Click Lock Doc. Game Design Doc v1 lands in the Capstone Locker, marked LOCKED.

  7. 7

    Save and celebrate

    ~2 min

    Pixel says

    Save the locked doc and the pitch script. Then close your laptop. Week 2 is done. You have a real game design doc. That is more than 99% of kids your age. More than most grown-ups who say they want to make a game. Take the weekend off. Monday we build.

    Kid does

    Click Save. Game Design Doc v1 (LOCKED) + Pitch Script land in the Capstone Locker under Week 2 / Day 7.

Pixel signs off

You. Just. Pitched. A. Game. To a real human. Week 2 is in the books. The doc is locked. Week 3 we start prototyping for real -- this time not in a one-week sprint but with a doc strong enough to build something that lasts. Take the weekend off. You earned it.

Show your grown-up

You ARE the show today. Pitch your grown-up the full game in 60 seconds. Then ask them -- did you understand it? Would you play it? What part was muddy? Their answers are your homework for the weekend.

What goes to the parent dashboard

BIG ASK TODAY. Your kid is going to pitch you their full Week 2 game design in 60 seconds today. Please give them a real audience -- sit down, listen, no phone. Then give them three pieces of feedback: (1) did you understand it, (2) would you play it, (3) what was muddy. That is it. Do not redesign their game. Just be the honest first audience. This is huge for them.

diligencehonestyfortitudereverence for parents/elders